Creating and saving a mesh for a stylized waterfall generator
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Creating and saving a mesh for a stylized waterfall generator

Okay, it seems that the title is tremendously specific, but this can be used for things other than waterfalls, but it is true that I made it thinking about it. In this tutorial I will create a CustomEditor to create and delete GameObjects at edit time, save the positions during several seconds of GameObjects to…

UI changes depending on the controller you are using, with events
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UI changes depending on the controller you are using, with events

I am currently doing a personal project, in which I wanted the UI elements in the scene to change depending on the type of controller being used. In my case, that it detects when it is an XBOX controller, PlayStation 5 and finally, keyboard and mouse. First of all, I warn that this is my…