This game was made in a few weeks and includes language changes with events, level selector, all models, all buildings icons and gameplay.

Before starting to make the game, sketches were made of how it would have to be in the final result.

After finishing the whole project, I started to see where performance could be improved. One of those places was in the building models. 

They are made in Blender, and I managed to reduce all the models to around 600 tris maximum so that many could appear on screen without affecting performance.

During the course of the project development I learned about 3D modeling, its export and materials, improved my knowledge about Unity UI and learned about shaders.