
Hideout
Made in Unreal Engine and published on Steam, it’s the last year project at ESAT Valencia. Third person stealth game where you will have to face the dangers of a post apocalyptic world. Among others, my main tasks have been:
- The creation UI system (C++) (main menu, pause menu, options, collectables, in game interface…).
- Particle effects (rain, dust, falling leaves…).
- Level 1 designer and other general design tasks.
Steam: Hideout: Face your fears

Archilltect
It is a published small game in which you need to solve puzzles with diferent type of buildings.
This game was made in a few weeks and includes language changes with events, level selector, all models, all buildings icons and gameplay.

Project Cube
It is a 3D puzzle game that was published on Google Play, made with another partner.
I took care of the game loop, the graphic style, the entire interfaceand the database that makes it possible to load all the levels, which are loaded automatically depending on the number of entries in the database with SQlite.

Hideout
Made in Unreal Engine and published on Steam, it’s the last year project at ESAT Valencia. Third person stealth game where you will have to face the dangers of a post apocalyptic world. Among others, my main tasks have been:
- The creation UI system (C++) (main menu, pause menu, options, collectables, in game interface…).
- Particle effects (rain, dust, falling leaves…).
- Level 1 designer and other general design tasks.
Steam: Hideout: Face your fears
Other coding projects

Two Souls it’s a mini game done in less than 48h for a game jam.
Two explorers fall into dungeons in an unknown place. They fail to survive but manage to possess the souls of ancient warriors and must collaborate to get out of that place.
I made the game design and programming. It’ s a coop only game, which you need a friend to complete all levels.


The next mini game it’s called Flat Feelings. It is a small narrative experimental game with puzzles, made to experience how a character could express himself through feelings, taking into account the environment while performing puzzles.
Blob it’s made in Unreal and it is a very small game in which you need to overcome all the levels in the shortest time possible, using your weapon to destroy, move or change the sizes of the objects.
Gravitar is a 1982 game, which has copied the first planetary system. All graphics are vectorial and it has a registration and login system with ImGui and SQlite.
Scramble is a 1982 game. A small graphics engine from ESAT has been used. An attempt has been made to copy the original game.
A small group work was done to try to replicate Jetpac. My duties were to get the ship parts collection and ship assembly system replicated, in addition to the game loop.