Etiqueta: Game Events

  • UI changes depending on the controller you are using, with events

    UI changes depending on the controller you are using, with events

    I am currently doing a personal project, in which I wanted the UI elements in the scene to change depending on the type of controller being used. In my case, that it detects when it is an XBOX controller, PlayStation 5 and finally, keyboard and mouse.

    First of all, I warn that this is my implementation and does not mean that it is the correct one or that it cannot be done otherwise. I accept suggestions and improvements, we are all here to learn.

    The new Input System and version 2022.3 LTS will be used, and I have created the following main classes:

    • GameManager: Enums are created here for the device type and the action being performed, to display the corresponding icon. In my example case, I use ACTIONS to know if it is an element to pick up, actuate, or talk, for example.
    • InputManager: Variables and functions for collecting data from controllers.
    • GameEvents: I use this class to create all the events that I am going to call, to have them all sorted in the same place.
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